just a simple hello world app using the atg console and input

source codeEdit

So I can just edit this willy nilly then.

#include "stdafx.h"

#include <xtl.h>
#include <d3d9.h>
#include <xam.h>

#include <xui.h>
#include <xuiapp.h>
#include <iostream>
#include <fstream>
#include <string>

#include "AtgConsole.h"//simple text output to screen
#include "AtgFont.h"
#include "AtgInput.h"//get input from controler
using std::ofstream;//needed for the debug log

ATG::Console g_console;

void debugLog(char* output)
   ofstream writeLog;"game:\\debug.log",ofstream::app);
   if (writeLog.is_open())


void init(VOID)
    HRESULT hr = g_console.Create( "game:\\Media\\Fonts\\Arial_12.xpr", 0xff000000, 0xffffffff ); //create console
    if (FAILED (hr))
      debugLog("creating console");// debuglog function
    g_console.Format( "*** INITIALIZING ***\n" );//simple text output to screen


VOID __cdecl main()
    bool done =FALSE;
    g_console.Format( "PRESS A TO EXIT\n" );
      ATG::GAMEPAD* pGamepad = ATG::Input::GetMergedInput();// get input from controlers
       if( pGamepad->wPressedButtons  & XINPUT_GAMEPAD_A)
        done = true;

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